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Reglamento DISCATHON


V DISCATHON
5.1
501.02 Lines: Lines indicating the start, finish, tests, and when necessary, the plane of a
double mandatory, shall be between 5 cm and 10 cm wide, marked with a non-caustic
material.
A. Starting Line: There shall be four starting lanes, each lane being 2 m wide,
with at least 1 m between each lane. See Figure 5.2.
Fig 5.2
B. Finish Line: The finish line should be a double mandatory, advisedly 3 m to 5
m wide and height-restricted. The entire disc must pass through the plane
established by this line in the correct direction for the course to be completed.
C. Test Line: A line, behind which a player must throw in order to complete a
test. If not a mandatory itself, the test line shall be marked by cones and have
sidelines which extend backward from the ends of the lines at a 120 degree
angle to the line. Both the foot placement and the lie disc must be behind the test
line and within the sidelines extended to attempt a test throw. See Figure 5.6.
502 Equipment
502.01 Discs:
A. Each player, at his or her discretion, shall begin the race with two or three
discs, employing exactly two at any given time. Any type of flying disc may be
used so long as it meets the minimum requirements set forth in Article I of the
WFDF rules and the specific requirements for discathon in paragraph
502.01(B). The discs need not be identical. To reduce confusion, all players´
discs must be distinctly marked on the upper and lower surfaces.
B. Special Restrictions: For game design and safety considerations, discs in play
must meet both the W.F.D.F. general disc specifications (section 107) and these
additional specifications:
(1) Rim configuration: must achieve a rim configuration rating of 75 or greater
(may not be beveled - see section 108 [D]).
(2) Weight: must weigh no more than 6.7 gm per cm of outside diameter.
(3) Rigidity: must be sufficiently flexible to bend to the point of buckling when
subjected to no more than 89.3 N (9.1 kg / 20 lb) of pressing force in a
standard testing procedure (see section 108 [F]).
503 Rules of Play
503.01 Rules in Effect:
A. The WFDF rules of play shall cover play for discathon, except as set forth in
paragraph 503.01(B).
B. Variations: Discathon may be played with slight variation of the rules
regarding course length, unplayable lies, interference, penalties, race procedures
and/or officiating, depending upon the circumstances in effect at the time. The
variations shall be at the discretion of the tournament director, subject to the
provisions of Article I of the WFDF rules. All players shall be notified of any
variation of the rules prior to the commencement of play.
503.02 Start of Play: Players shall be assigned a starting order (not to be confused with
a specific starting group), and started at 4-minute intervals in groups of four players.
The starter shall have players select lanes in inverse order of the starting list, and shall
begin the race with a call of, "Ready...set...throw." The cadence of the call shall be such
that it is unpredictable. A player releasing his or her starting throw prior to the call of
"Throw," shall be penalized 10 seconds, or may be disqualified if throwing more than 3
seconds too early.
503.03 Play: Each player will be timed while attempting to correctly negotiate the
course as quickly as possible. The player begins by throwing a disc from behind the
starting line, then continues throughout the course, making each subsequent throw from
the lie obtained from the previous throw until his or her disc completely crosses the
finish line. The player whose throws travel the course in the shortest amount of time,
including time adjustments and penalties, shall be declared the winner. The
responsibility for correct completion of the course, including knowledge of the
designated route and all procedures of play, rests entirely with the competing player. A
player not completing the course route correctly is to be given a penalty of twice the
estimated time saved or 10 seconds, whichever is greater, for each such infraction. A
player may be disqualified if it is determined by the head judge that the player´s failure
to complete the course route correctly was intentional.
503.04 Throws:
A. Initial Throw: The initial throw shall be made from behind the starting line
after the signal is given by the starter.
B. Subsequent Throws: All subsequent throws shall be made from the lie area
established by the previous throw with the exception of the establishment of an
unplayable lie, which is governed by Section 503.05(D) or a self-caught flight.
The throw shall be released with one of the player´s supporting points at least
partially within the lie area. The disc determining the lie shall remain in place
while the throw is being made and shall be picked up only after the throw is
released.
C. Technique: Throws may be made in any direction, subject to section 503.07
relating to mandatories, and in any manner.
503.05 Lie: The lie must be established by a disc at rest, either coming to rest naturally
or by the player stopping the disc´s movement once it is on the ground. A player must
make a ground contact within 1.5 m of the center of the disc at rest during the release
of his or her throw. A player using any incorrect placement and or throwing procedure
is to be given a penalty of twice the estimated time saved or 10 seconds, whichever is
greater, for each such infraction. See Figure 5.3.
Fig. 5.3
A. Airborne Discs: A player may not touch or catch his or her thrown disc or
otherwise attempt to establish a lie while that disc is in the air, unless he or she is
attempting to execute a self-caught flight around a mandatory. If he or she
catches a disc which has correctly passed through the both planes of a single
mandatory or the one plane of a double mandatory in one flight while not having
broken any of the planes with his or her body, the player need not establish a lie,
but may carry the disc while making up to three ground contacts before releasing
his or her next throw.
B. Out-of-Bounds: In the event that the disc comes to rest in an area declared
out-of-bounds, it may not be retrieved. If the player possesses two remaining
discs, he or she may establish a new lie at the point where the disc entered into
the out-of-bounds area.
C. Unplayable Lies: In the event a throw cannot be made from a lie area such
as a lie in a body of water or within thick brush, the player shall choose to either
retrieve the disc or use one of the two remaining discs he or she is carrying to
establish a new lie in the following manner:
(1) Ground-Level Lies: The new lie shall be located at the estimated point
where the disc entered into the unplayable area.
(2) Above-Ground Lies: The new lie shall be located as close as possible
to being directly beneath the unplayable disc. If the area directly under the
disc is also unplayable, then the new lie shall be established as per section
503.05(D)(1).
D. Lost Disc: In the event a player cannot locate one of his or her discs
presumed to lie in a playable area, the player may declare a lost disc and
establish a new lie with one of his or her two remaining discs at the point he or
she estimates would be the lie of the lost disc. After the completion of the
course, the player shall report the lost disc to the statistician who shall assess a
10- second penalty. A player may be assessed an additional time penalty or be
disqualified if it is determined by the head judge that the lost disc declaration was
exploited, intentionally or otherwise, to gain competitive advantage.
503.06 Discs in Play:
A. A player shall carry at least two discs which shall be actively in play
throughout the traversal of the course. One disc shall establish the lie while the
other is being thrown, with the discs being thrown in alternate sequence.
B. Third Disc Option: A player may, at his or her discretion, begin the race with
three discs as a safeguard against disqualification in the event of one unplayable
lie, out-of-bounds, or lost disc.
C. Shortage of Discs: If during the traversal of the course a player has only one
disc remaining actively in play, that player may not continue and shall be listed as
D.N.F.
503.07 Mandatory:
A. A player shall follow the designated flight path, properly negotiating each
mandatory along the path by throwing his or her disc around or through the
designated area in the correct direction, prior to proceeding toward the finish
line. The proper flight path shall be designated by an arrow or other signal. A
throw passing the mandatory incorrectly is insufficient and the player shall do
whatever is necessary within the rules to successfully negotiate the mandatories
prior to proceeding toward the finish line. If return throws are necessary to
establish a lie for the correct completion of the mandatory, they may pass
through the mandatory in the reverse direction, without a penalty being assessed.
B. Single Mandatory: If one object is used to indicate a mandatory, the disc
shall be thrown through two vertical planes on the indicated side of the
mandatory in the correct order and direction to properly complete the
mandatory. One plane is perpendicular to a line drawn between the mandatory
in question and the previous mandatory, or if there is no previous mandatory, the
starting line. The second plane is perpendicular to a line drawn between the
mandatory in question and the subsequent mandatory, or if there is no
subsequent mandatory, the finish line. See Figure 5.4.
C. Double Mandatory: If the mandatory is defined as the area between two
objects in close proximity to each other, the disc shall be required to be thrown
completely through the vertical plane connecting the two objects in the direction
from the previous mandatory to the subsequent mandatory. See Figure 5.5.
Fig. 5.4
(1) Height-Restricted Double Mandatory: A double mandatory may also be
height-restricted, establishing an upper or lower limit by stretching high-visibility
tape between the two objects which define the mandatory.
503.08 Test: To pass the test, a player must have both his or her lie disc and foot
placement completely behind the test line and complete the next "target" double
mandatory in a single throw. If the player fails the test or chooses not to take it, he or
she need not pass over the test line if it is not a mandatory, but shall be required to
complete both the double mandatory which serves as the test target and an additional
penalty mandatory immediately after the target. See Figure 5.6.
Fig. 5.6
503.09 Player Conduct: The following sections are not exhaustive. Any situation in
which a player may gain an unfair advantage by compromising his or her responsibilities
to another player may result in adjustment, penalty and/or disqualification, at the head
judge´s discretion. A penalty of twice the estimated time saved shall be assessed in
situations where no other player is directly affected by the violation. A penalty of four
times the estimated time saved shall be assessed in situations where another player is
directly affected. If no time has been saved, the amount of penalty shall be determined
by the head judge, based upon the severity of the infraction.
A. Etiquette: Players shall make every effort to compete without interfering with
one another. Players, while throwing, shall exercise caution to avoid striking
other players or their discs in flight. Likewise, players shall make every effort to
avoid interfering with the throws of another.
B. Rights of Way: The disc of a player who has established position at his or her
lie or is in throwing motion, has immediate right-of-way over an oncoming
runner. Further, whenever two players are approaching discs which have landed
so closely together as to cause mutual interference, the player who has
established position first has the right-of-way.
C. Play of Another Player´s Disc: If a player picks up or throws another
player´s disc, the player using the wrong disc may be penalized or disqualified
unless he or she is able to correct his or her error by returning the disc to its
original position without interfering with the progress of the other player. The
head judge may consider a time adjustment or a rerun for the player whose disc
was misplayed.
D. Unintentional Interference: Because of the open nature of the course and
the presence of other runners, officials and spectators, discathon players are
vulnerable to a significant amount of unintentional interference. This includes such
random factors as a disc hitting an animal, a course observer, a spectator or
another racer. The risk of this kind of interference is part of the course and no
adjustments to times shall be made.
E. Purposive Interference: Purposive interference includes any actions
committed by spectators or other runners which are intended to hamper or
obstruct a player´s disc in flight, his or her throwing or running motions, or his or
her positioning for a throw. This type of interference also includes gross
violations of running etiquette which hamper or obstruct, regardless of intention,
and the carrying away of a disc by an animal. In cases of purposive interference,
the head judge may award an estimated time adjustment or a rerun to the
affected runner at the judge´s discretion. The decision to award a rerun is based
on the severity of the interference and the ability of the judge to accurately
estimate the time loss.
503.10 Change of Conditions: If there has been an obvious change of conditions during
the round, such as a start or stoppage of rain, the times shall be examined by the head
judge to determine whether the change of condition resulted in a significant effect on
times. If, after removing the scores which represent the worst 10 percent of the times in
each group, more than 15 seconds separates the average time in each group, results
shall be sectioned and an equal proportion of players from each group shall advance.
504 Event Procedures
504.01 Officials:
A. Steward: There shall be one steward whose duty shall be to call players to
the on-deck area and starting groups to the preparation area and starting line.
B. Starter: There shall be one starter who shall start the players by signaling
them to come to the line 1 minute prior to the start of the race. He or she shall
also signal 30 seconds prior to the start of the race, and shall give the starting
call. At the start of the race, the starter shall start two watches, then turn them
over to the timer.
C. Timer: There shall be one timer who shall call out the finish times to the finish
judges when the players complete the course.
D. Finish Judges: There shall be four finish judges who shall assign times to the
nearest second for discs crossing the finish line, recording the time on a label
which shall be applied to the disc earning that time, then turning the disc and time
over to the statistician.
E. Statistician: There shall be one statistician who shall record all the times, as
well as penalty and net times. Said times shall be recorded as the individual
players claim their labeled discs.
F. Course Observers: There shall be course observers who shall check for
potential rule violations and observe test line and critical mandatories as the
players traverse the course. In the event they witness a potential rule violation,
they shall announce their appraisal, and report any uncorrected errors to the
head judge after the race.
G. Head Judge: There shall be one head judge who shall be in charge of the
event, coordinating the other officials. He or she shall make all final decisions on
time adjustments, scratches, second runs, and disqualifications.
504.02 Advancement: The number of players to advance after each round shall be
determined prior to the start of play by the number of entries in the tournament.
A. Preliminary Round: Top seeded players shall be spread throughout the
entire preliminary round. Approximately half the field shall advance to the second
round.
B. Second Round: The16 lowest times shall advance.
C. Semi-Final Round: The respective winners of each race of four players plus
the player having the best second place time shall advance to the final.
D. Final: The five remaining players compete together, the lowest time being
declared the winner.
504.03 Ties: When ties must be broken, the player who had the lower time in the
previous round advances or is declared the winner.
504.04 Late Arrival: Players must be at the event site prepared to compete when
called. The competitive order of these calls is to be posted. In the event of a player not
responding to the official´s call, the following procedures come into effect:If a player
fails to appear for his or her assigned starting group when called on deck by the race
steward, the next player in the starting order shall move up and assume the place of the
absent player. The absent player shall be called again for the next starting group. If he
or she appears, he or she may start but shall be assigned a 15 second penalty. If there
is no response to the second call, the player shall be listed as a scratch (SCR).
505 Variation
Controlled Pace: Controlled pace discathon is a variation in which players move
around the course at a speed that is monitored. It is particularly suggested for grand
master, senior grand master and legend competitions. Each group of players is
accompanied by an official who calls out their throws every thirty seconds. The call is,
"Throw...one," (at 30 seconds);"Throw...two," (at 60 seconds), etc. The players are to
release their throws on the call of the throw number or within ten seconds after the call.
If they do not throw during this 10 second period they must wait until the next call to
throw. All of the players´ throws are to be made in this manner with one exception.
When a player intends to make his or her final throw of the course, he or she may
throw prior to the call for that throw. If the early shot fails to complete the course, the
player may not throw on the next call (the throw he or she has already taken) but must
wait for the subsequent call as each player may only take one early throw each round.
Except for the paced-throwing feature, all the other ground rules of discathon apply.
The play, of course, is quite different, not requiring the players to run except possibly
for the final, early throw. As the players move around the course, the more efficient
throwers move into the lead. The end of the race is also of strategic interest depending
upon the positioning of the players and their use of the early final-throw option. On an
informal basis players can call out their own throws at any pace they wish.
506 Glossary
Flight Path: The designated route the disc must travel to successfully complete the
course.
Ground Contacts: Contacts made with the ground by the player´s body.
Lie: The place where a thrown disc comes to rest.
Lie Area: A circle with a 1.5 m radius, measured from the center of the player´s thrown
disc at rest. All of the player´s throws, other than the initial throw, shall be made from
within this lie area established by the preceding throw.
Mandatory: A stationary, and preferably tall, permanent object, such as a tree or a
lamp post, which establishes the required flight path.
Out-of-Bounds: A designated area such as a street or lake from which no disc may be
retrieved and through which no player may pass.
Supporting Point: The part of the player´s body which is supporting his or her weight or
is in contact with the ground.
Test: An opportunity to bypass the subsequent penalty mandatory by correctly
completing a designated double mandatory in one throw, released from behind the test
line.
Unplayable Lies: Any lie which is in an area with characteristics making it difficult or
impossible for the player to retrieve the disc or throw.




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